_ Excenteric _ Favourites

73-78 of 112

title: Best Way "Throw Sequence" Brute Force Method pt. 2

description: The stunning conclusion to the Throw Sequence method, for asynch tricks. In this case I derive some transitions from 714 back into 741. This one also shows how to do a 0, and why I like numbers and not letters to denote siteswap throws.

10-10-2010

12:30

3991

0

title: Turbocrew en spectacle!

description: Turbofest V, Quebec city, 7-9th of January. Check out our new Twitter and Facebook: http://twitter.com/turbo_418 http://www.facebook.com/pages/Turbo418/101944896537560 This is an edit of the juggling act from l'École de cirque de Québec's end of the year show (took place June 4-7th). Featuring: Norbi, Arne, Jo, Marco, Nico, Emman, Jay, Max and Antoine. Music: Hot Chip - Careful Edited by Emman

09-10-2010

03:29

6005

1

title: Best Method: Throw Sequence (Brute Force) Transitions

description: If you want to only watch one, watch this one. /nHere's a method to generate siteswap transitions based on where all the balls actually land; making them all work out amounts to creating a sequence. This is my favorite method, and it produces rather easily, all the possible transitions within the context of the throws that you've decided to mess with, either out of necessity (when throws collide) or by choice (when they don't). /nIf you're trying to come up with a way to write an algorithm for producing transitions, I would suggest that this way is the best way. It's deterministic, for one, and it's comprehensive, for another. /nThis is part 1... stay tuned for the thrilling conclusion!!

09-10-2010

14:35

4256

2

title: "Human Computer" State Space Siteswap Transitions

description: Here's sort of the "Human Computer" way to deduce siteswap transition sequences between excited-state tricks. You map out the states, and look directly for ways to get from a state in one of the tricks to a state in the other.

09-10-2010

14:09

4985

0

title: "State Space" Transitions - Computer and Human

description: Here's the way computers use the state-space to generate transition sequences ... and why that way doesn't work for people! Plus, there's a human-based way if you know of or can come up with a trick that has states in common with the two tricks you wish to transition between. /nPlease note that even if tricks have different levels of excitation, but nevertheless share states with one another, you can just go from the middle of one trick to the middle of the other (or wherever the tricks share the common state), without any "extra" throws.

09-10-2010

12:38

4906

0

title: Boppo's Whiteboard: "Level of Excitation" Method

description: Here's the "Level Of Excitation" Method. To use it, you only have to know the get-in and get-out sequences for the excited-state siteswap tricks you wish to transition between. Knowing those, you can write transitions both ways.

09-10-2010

07:33

21009

3

_ Excenteric _

VIEW VIDEOS
 
  • Català
  • Čeština
  • Deutsch
  • Dansk
  • Español
  • Français
  • Magyar
  • Polski
  • port
  • Suomi
  • Türkçe
  • 汉语/漢語
  • עִבְרִית
  • 日本語