_ btiemann _ videos

1-10 of 43

title: Synch Transitions from Throw Sequence Method 2

description: This finishes the Throw Sequence method, for synch tricks.

10-10-2010

08:26

1396

0

title: Synch Transitions from Throw Sequence Method 1

description: The first of two videos using the throw sequence method to deal with a synchronous transition, getting from (6x,4)* to (8x,2)*. Plus, a word from my sponsor.

10-10-2010

08:12

1393

0

title: Best Way "Throw Sequence" Brute Force Method pt. 2

description: The stunning conclusion to the Throw Sequence method, for asynch tricks. In this case I derive some transitions from 714 back into 741. This one also shows how to do a 0, and why I like numbers and not letters to denote siteswap throws.

10-10-2010

12:30

1447

0

title: Best Method: Throw Sequence (Brute Force) Transitions

description: If you want to only watch one, watch this one. /nHere's a method to generate siteswap transitions based on where all the balls actually land; making them all work out amounts to creating a sequence. This is my favorite method, and it produces rather easily, all the possible transitions within the context of the throws that you've decided to mess with, either out of necessity (when throws collide) or by choice (when they don't). /nIf you're trying to come up with a way to write an algorithm for producing transitions, I would suggest that this way is the best way. It's deterministic, for one, and it's comprehensive, for another. /nThis is part 1... stay tuned for the thrilling conclusion!!

09-10-2010

14:35

1798

2

title: "Human Computer" State Space Siteswap Transitions

description: Here's sort of the "Human Computer" way to deduce siteswap transition sequences between excited-state tricks. You map out the states, and look directly for ways to get from a state in one of the tricks to a state in the other.

09-10-2010

14:09

1892

0

title: "State Space" Transitions - Computer and Human

description: Here's the way computers use the state-space to generate transition sequences ... and why that way doesn't work for people! Plus, there's a human-based way if you know of or can come up with a trick that has states in common with the two tricks you wish to transition between. /nPlease note that even if tricks have different levels of excitation, but nevertheless share states with one another, you can just go from the middle of one trick to the middle of the other (or wherever the tricks share the common state), without any "extra" throws.

09-10-2010

12:38

1937

0

title: Boppo's Whiteboard: "Level of Excitation" Method

description: Here's the "Level Of Excitation" Method. To use it, you only have to know the get-in and get-out sequences for the excited-state siteswap tricks you wish to transition between. Knowing those, you can write transitions both ways.

09-10-2010

07:33

2563

3

title: Overview of Excited State Siteswap Transition (Mini-Series)

description: Here's a non-trailer trailer for an upcoming mini-series of Boppo's Whiteboard ... namely, several different methods to calculate or deduce transition sequences between excited-state siteswap tricks. If you know the get-in and get-outs, that's enough to make transitions. If you know of or can find a trick that has states in common with the tricks you wish to transition between, that is enough to make transition sequences. If you know the states themselves and can find throws to convert between them, that too is enough. Also, if you can give the total arrival schedule, if you will, of the entire sequence you wish to have transitions within, that too enables you to deduce possible transition sequences. They all work for synch, too, but the last is maybe the best method for me.

09-10-2010

02:55

1724

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title: The Perils of Ambiguity: Boppo Qualifies 11 with 24c!!

description: On the heels of Alex Barron's upcoming filmed 11-ball qualify, does Boppo get lucky once again on camera with an unbelievable 24 catches with 11 - and 15 catches with 13? /nOr, is he just trying to make a point about the shortfalls of ambiguous notations?

02-09-2010

01:59

1630

1

title: Beginning Basic Elementary Juggling v. 8.0

description: Just a few of the most simple, easy, rudimentary patterns for juggling ...... 8. Plus, a world's first demonstration of precision toad manipulation. Got toads?

15-08-2010

09:59

3421

1

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_ About btiemann

AKA Boppo. Co-inventor of siteswaps, which I first described to the world and also named. Also erstwhile and present juggling world record holder. I like numbers juggling, siteswaps, and clubs.

(My avatar is me in the shortwave IR, 900-1700 nm.)
 
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