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Mastering the Flash -- IJA Video Tutorial Contest

BrianKoenig

This video is a tutorial esource for juggler’s interested in numbers juggling, specifically, flashing high numbers. Please leave suggestions and comments here on the video or email them to [email protected]/nJOIN THE IJA, THEY DO AMAZING STUFF! http://www.juggle.org//nARTICLES WORTH READING:/n“Boppo’s Number’s Notes” http://www.juggling.org/help/essays/boppo.html/n“32 Tips on flashing high numbers” https://web.archive.org/web/20071218170216/http://www.jugglingdb.com/compendium/skills/training umbers/flashing.html/n“The Human Limits” http://www.juggling.org/papers/limits//nPROPS:/nDrop Props – Made by my friend Sarah, they are durable, light and amazing for 8-10. I use the 2.25” underfilled bags http://www.dropprops.com//nGballz -- Gregory has always supplied me with excellent props, all have lasted many years of hard usage, well worth the cost: http://www.thegballzfactory.ashop.me/

13:04

4252

0

01-12-2016

[1]

Best Way

btiemann

The stunning conclusion to the Throw Sequence method, for asynch tricks. In this case I derive some transitions from 714 back into 741. This one also shows how to do a 0, and why I like numbers and not letters to denote siteswap throws.

12:30

3787

0

10-10-2010

[2]

Synch Transitions from Throw Sequence Method 1

btiemann

The first of two videos using the throw sequence method to deal with a synchronous transition, getting from (6x,4)* to (8x,2)*. Plus, a word from my sponsor.

08:12

3714

0

10-10-2010

[2]

Synch Transitions from Throw Sequence Method 2

08:26

3602

0

10-10-2010

[1]

Best Method: Throw Sequence (Brute Force) Transitions

btiemann

If you want to only watch one, watch this one. /nHere's a method to generate siteswap transitions based on where all the balls actually land; making them all work out amounts to creating a sequence. This is my favorite method, and it produces rather easily, all the possible transitions within the context of the throws that you've decided to mess with, either out of necessity (when throws collide) or by choice (when they don't). /nIf you're trying to come up with a way to write an algorithm for producing transitions, I would suggest that this way is the best way. It's deterministic, for one, and it's comprehensive, for another. /nThis is part 1... stay tuned for the thrilling conclusion!!

14:35

4057

2

09-10-2010

[3]

btiemann

Here's the way computers use the state-space to generate transition sequences ... and why that way doesn't work for people! Plus, there's a human-based way if you know of or can come up with a trick that has states in common with the two tricks you wish to transition between. /nPlease note that even if tricks have different levels of excitation, but nevertheless share states with one another, you can just go from the middle of one trick to the middle of the other (or wherever the tricks share the common state), without any "extra" throws.

12:38

4680

0

09-10-2010

[2]

Boppo's Whiteboard:

btiemann

Here's the "Level Of Excitation" Method. To use it, you only have to know the get-in and get-out sequences for the excited-state siteswap tricks you wish to transition between. Knowing those, you can write transitions both ways.

07:33

20719

3

09-10-2010

[2]

btiemann

Here's sort of the "Human Computer" way to deduce siteswap transition sequences between excited-state tricks. You map out the states, and look directly for ways to get from a state in one of the tricks to a state in the other.

14:09

4781

0

09-10-2010

[1]

Overview of Excited State Siteswap Transition (Mini-Series)

btiemann

Here's a non-trailer trailer for an upcoming mini-series of Boppo's Whiteboard ... namely, several different methods to calculate or deduce transition sequences between excited-state siteswap tricks. If you know the get-in and get-outs, that's enough to make transitions. If you know of or can find a trick that has states in common with the tricks you wish to transition between, that is enough to make transition sequences. If you know the states themselves and can find throws to convert between them, that too is enough. Also, if you can give the total arrival schedule, if you will, of the entire sequence you wish to have transitions within, that too enables you to deduce possible transition sequences. They all work for synch, too, but the last is maybe the best method for me.

02:55

4431

0

09-10-2010

[0]

The Perils of Ambiguity: Boppo Qualifies 11 with 24c!!

btiemann

On the heels of Alex Barron's upcoming filmed 11-ball qualify, does Boppo get lucky once again on camera with an unbelievable 24 catches with 11 - and 15 catches with 13? /nOr, is he just trying to make a point about the shortfalls of ambiguous notations?

01:59

3762

1

02-09-2010

[2]

Beginning Basic Elementary Juggling v. 8.0

btiemann

Just a few of the most simple, easy, rudimentary patterns for juggling ...... 8. Plus, a world's first demonstration of precision toad manipulation. Got toads?

09:59

6465

1

15-08-2010

[5]

Hybrid Tricks for Numbers Juggling: Boppo's Whiteboard

btiemann

This is a family of tricks that are part cascade or fountain, and part shower or pseudoshower, which are good tricks for learning numbers juggling. They are stepping stones between the easier tricks you can do, and target numbers trick you wish to do. Pseudoshower?! Twin to the shower, it has even high throws and odd period, instead of odd high throws and even period. The four families of hybrids are, the cascade-shower, the cascade-pseudoshower, the fountain-shower, and the fountain-pseudoshower. The inf. pseudoshower 3: 1818181 could have been added to the lower right section, on top. I like all of these tricks, but haven't seen them described this way before. I also performed 8888181 and 8888881 in Ten Years of Not Juggling, shown on the board. In that film I also performed 6: 99919191, and 5: 88171717, 6: 88881717, 7: 88888817, and also 6: 889191, and 7: 888891, which differ in having shower throws higher than the fountain throws.

09:18

8765

1

12-01-2010

[3]

Advice on Not Juggling - Video Response

btiemann

Suppose, for the sake of argument, that I received a video of someone's act and was asked to give advice and suggestions on it. This is my response

09:17

4292

1

05-01-2010

[5]

Relative Heights of Siteswap Throws: Boppo's Whiteboard

btiemann

Here's a physics lesson that shows you how to calculate the relative heights of siteswap throws. How much higher is a 7 than a 6? or a 9 than a 5?

03:14

3724

1

05-01-2010

[3]

Mythical Patterns: 4 cascade, 5 fountain, and bonus: 5 wimpy

btiemann

Here I attempt the impossible: to juggle four balls in the cascade pattern, and 5 in the fountain. As a bonus, I also show the 5-ball wimpy pattern. So far as I know, I am the first person ever to do this trick, and with any luck will also be the last.

03:11

74234

0

05-01-2010

[3]

Siteswap Pinch-Ups - Boppo's Whiteboard

btiemann

Here's something I discovered while composing my thoughts for an upcoming siteswap-based tutorial for numbers juggling (still in progress) I call them "siteswap pinch-ups." I don't think they have been described before.

02:36

4968

2

01-01-2010

[2]

10 Years of Not Juggling - Full Resolution

btiemann

I took a 10-year break from juggling, but am getting back into it. Here is my first collage. Music is Comets Over Flatland (15) by R. Winchester. It is written in 15-tone equal temperament, not the otherwise universal 12-tone equal temperament of western music. Filmed in late 2009. 0:04: 4: 61616 0:19: 5: ([4,4x],2)* 0:29: 7: ([6,6x],2)* 0:37: 4: 7161616 0:51: 5: 75751, 77771707771716661*, then 95551 a few times. * Trick was "spontaneous." 1:21: 5: 66661 1:31: 8: (8,8), 97, 8, (8x,8x) flashes 1:56: 5: 91 2:07: 6: 99919191 2:14: 8: 999999990 and 99999991 flashes 2:23: 9: 9 (9 catches then 11 catches) 2:40: 10: a (11 catches, Garfield Finish) 2:48: 5: 88171717 3:00: 6: 8844 3:07: 6: 868671 3:15: 6: b66661 3:23: 4: 80 (Actually, 6: 8[22]) 3:36: 6: 889191 (big brother of 6671) 3:42: 6: 78888171 3:51: 6: 8888181 4:00: 7: 88888817 4:05: 8: 97 4:11: 7: 8888881 4:20: 8: (8,8) (18 catches) 4:27: 7: 888891 - this is a really neat trick 4:32: 8: 8 (21 catches) 4:40: 10: a (17 throws, 10 drops)

04:45

7554

6

15-12-2009

[10]

Three Ways to Think About Mills Mess

btiemann

Here are three ways I have thought about Mills Mess. This isn't intended as a tutorial, but feel free to use it as such if you wish.

04:03

4255

0

08-12-2009

[5]

6: All the basic patterns in one run

btiemann

Here's six in the inside halfshower 75, the outside halfshower (crescent) 75, wimpy pattern (6x,6x), synch fountain (6,6), and asynch fountain 6.

00:14

3577

0

13-11-2009

[2]

7: 9797971 siteswap

btiemann

This is the seven ball siteswap 9797971. Filmed in the late 90s.

00:07

3532

0

13-11-2009

[2]

6: 9595881771 siteswap

btiemann

This is the six-ball siteswap 9595881771. Enjoy! And if you don't enjoy it, there is, once again, the awesome concrete wall behind me, and shown on the thumbnail.

00:09

3804

0

12-11-2009

[3]

6: 7899918171: The 6-ball-shower-chicken-out siteswap

btiemann

I find this trick funny, because it is almost like the 6 ball shower entry and exit, 789a...b1...a1918171 but it chickens out at the 9s and flees back to the fountain.

00:10

4348

0

12-11-2009

[2]

Awesome concrete wall, that a six-ball juggler blocks part of

btiemann

Here's a film of a really nice concrete wall, except that some juggler is blocking the view of part of this wall. He seems to be doing the wimpy pattern and then the inside halfshower, as if to show that the patterns are different. But check out that wall! (See the killer thumbnail!)

00:12

8773

1

11-11-2009

[2]

5 clubs singles

btiemann

A brief run of 5 clubs singles. Filmed in the late 90s.

00:08

3131

0

10-11-2009

[2]

5: Enter exit and reverse 5 shower - siteswaps

btiemann

This is my favorite way to enter, reverse and exit a five ball shower. From cascade 5, 678 is the entrance, 91 (repeated) is the shower, and 817161 is the exit. To reverse, throw 8181818 and then you can throw 91s from the other side.

00:18

3763

0

10-11-2009

[2]

 
 
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